//
//  RWTBaseEffect.h
//  DR_OpenGL_Learn
//
//  Created by 3irobot2020 on 2021/10/26.
//

#import <Foundation/Foundation.h>

NS_ASSUME_NONNULL_BEGIN

@interface RWTBaseEffect : NSObject

@property(nonatomic,assign) GLuint programHandler;

-(id)initWithVertexShader:(NSString *)vertexShader fragmentShader:(NSString*)fragmentShader;
-(void)prepareToDraw;

@end

NS_ASSUME_NONNULL_END
